Friday, September 4, 2020

Animation Project: Z-Brush Progress

So I have been having trouble with Z-brush, at first it was because I modeled onto one tool (Mesh) and tried to export it, getting confused on the fact that when I exported the high mesh straight into Maya it came in separate pieces (same 3 pieces exported in)

seeing as trying to figure out how to get the one mesh to project onto three, I re-started the Z-brush modeling and imported the meshes are three separate tools to model onto, however this was not the end of my problems, I am currently trying to project the high mesh onto the low mesh but it is currently either, smoothing out all the modeling I have done or is creating random spikes in the mesh.
(I am currently stuck here and getting help, in the meantime 



I am going to learn how to use substance painter and get a start on my setting.
and In terms of the characters, if I can't get the Z-brush out I may just have to do what I can in maya for the bodies and forgo the details in the model itself relying on the painting.

  





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