Set Lighting:
I have done propper lighting for the inside of the set
Before I just put multiple pin lights near the lamp and shining it through a phong layer, which was apparently causing the particles I was seeing in render.
I changed to an ambient direction light and put one below the lamp facing upwards and one above facing downward, which. lit up the room and illuminated the lamp, the Phong was also changed to AI standard with the glass preset and emits a low warm glow
I have started on the outside lighting using an ambient directions for the outside natural light and I am playing around for the warm glow coming out of the windows and door.
Rigging:
It turns out I was using the wrong type of orient joint for connecting the bones to the master control on the rig, I was using the one in the skeleton menu, when I should have been using the one under Constrain.
I am still having trouble applying the IK handle though and having the wing working as I wish it too.
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