Showing posts with label BSA724: Animation Project. Show all posts
Showing posts with label BSA724: Animation Project. Show all posts

Friday, November 6, 2020

Animation Project: Im done

 so Im done.

there is technicly more I can do to improve on my shirt film but by this point, I just can't do anything more, honestly I despise what I have created though my mental state has been declining so thats probably a factor. The file is a bit big to upload here, its possible to put it on youtube but I really don' want it up there., not sure what im doing anymore.


Thursday, November 5, 2020

Animaiton Project: Pretty Much Done

 I am at a point where I could call its done and submit, but I will do more 2D if I can and Look into motion blur however I am not pinning on having it if I can't figure it out. I am by this point to tired and done with this year, 
(I'm happy with how the end credits turned out though (Last scene meshes into the credits scene)




Wednesday, November 4, 2020

:P

 I'm getting through this with sloppy animation and my mental state is crumbling



Monday, November 2, 2020

Animation Project: Getting there

 Progress, almost over the animation, then a lil clean up with post, and then I go to sleep for about 80 years


Animation Project: Ya know... Sometimes animation scares me

 ya know... sometimes animation scares me




In anycase what is shown in the scene looks absolutely fine, at lest as best as I can make it.







Animation Project: Woops

In some of the scenes I did, I couldn't put the background into maya as it would not light properly
At the time I was exporting as PNG sequences, due to a mistake in my mind being  twat, I didn't export the EXR properly the first time and thought it was the exr format that didn't work, not realizing my mistake.
Before that I messed around in after effects seeing if I could get the black background out my masking the animation layer however the lighting in the animation is quite dark and left the image transparent.
 

eexr, didn't work the first time, not because I thought it was the wrong file type but because in the render settings I didn't have it exporting in a way that the exr file could be used but after fixing that the scene rendered without the black background just fine
(Scene below has also been colour corrected)





Tuesday, October 20, 2020

Animation Project: ANIMATION START

Animating has finally started, I personally don't like what I am creating but apparently its okay, I have listed the 3D scenes and categorized them for each section and beginning middle and end.
and then rufly categorized those in what happens in them

 


When I started animating I did come across a small problem of Martha not appearing in the playback of the timeline but found out that it was a issue of the Layer the mesh was on not being active for the playback (the P on the layers need to be on to show in the playback)




Renders from animating the scenes:
They are not perfect but I just need to pass.


Sunday, October 18, 2020

Animation Project: Moosic

 Putting the music in (and getting it over with so I can start animating T_T, 


then its non-stop animating til I drop dead




Animation Project: Post being sick and a week of sleeping

 I have Implemented the dragons into the scene, I didn't get much done but now that the dragons are in the scene I can start animating. I will focus on the 3D animation and as for the 2D, for now I am going to just put the images In and have some sort of moving effect op top, but that is if I run out of time to animate the 2D this way, they're will still be something there, as I can't do this with the 3D.





Wednesday, October 7, 2020

Animation: Project: Music

 Looking for some music Under the Creative Commons to use

CC Licence: https://creativecommons.org/licenses/by/4.0/

Atlantean Twilight - by Kevin MacLeod
https://www.youtube.com/watch?v=Nq1vSA0xe6M&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=8 

Mechanolith - by Kevin MacLeod
https://www.youtube.com/watch?v=YoNhi1hdsK0&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=17 

Wounded - by Kevin MacLeod
https://www.youtube.com/watch?v=-CFSGU7XrNs&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=20

HeartBreaking - by Kevin MacLeod 
https://www.youtube.com/watch?v=xWzRw8BPsyc&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=26


Dragon Slayer - by Ross Bugden
https://www.youtube.com/watch?v=BnzKZw4lquQ

Thursday, October 1, 2020

Animation Project: WEIGHT PAINGINT

 HNNNNN Weight painting is frustrating, I don't think I will get it perfect and the mesh will still be broken in places due to multiple issues, some of them being not enough time, little practice and experience, and also I believe some parts may not have enough bones in the rigg such as the ear

adding to this, its my first time modeling a dragon and rigging it so it will be coated in mistakes,







Tuesday, September 29, 2020

Animation Project: Skiiiinnnn

 

Finally bound the skin for Ezaru. I'm now gonna weight paint her then move onto Martha










Animation Project: Exibition 3 Artist statment

 Artist: Jay (Juliet Revell)

Title: Dragons-Ledge and Characters

Medium: Digital

Artist Statement:

I am showcasing the 3D models and backgrounds for the 2D animated scenes that will be used in my short film ‘How We Met’. The film is set at the current home of Ezaru’s Parents, Martha and Nova, it focuses of the close relationship between the mother and daughter duo through a narrated story told by Martha.

Dragons Ledge is set on the side of a mountain and is a small yet spacious home for a family of dragons. It was inspired by the buildings in the Victorian era but experimented with.

The characters have been fleshed out and plumped up in z-brush to help give them their unique builds helping give them characteristics to tell them apart. The last aspect that has been shown is the 2D backgrounds, they have a paper and orange tone to them all to help show that it is a past story being told, hence the paper texture mirroring a story book or picture book a parent may read to a child, and the orange haze making the scene appear older and stained in comparison to the sleek 3D of the present.

Monday, September 21, 2020

Animation Project: Lighting and Rig Update

 

Set Lighting:

I have done propper lighting for the inside of the set

Before I just put multiple pin lights near the lamp and shining it through a phong layer, which was apparently causing the particles I was seeing in render.

I changed to an ambient direction light and put one below the lamp facing upwards and one above facing downward, which. lit up the room and illuminated the lamp, the Phong was also changed to AI standard with the glass preset and emits a low warm glow

I have started on the outside lighting using an ambient directions for the outside natural light and I am playing around for the warm glow coming out of the windows and door.









Rigging:

It turns out I was using the wrong type of orient joint for connecting the bones to the master control on the rig, I was using the one in the skeleton menu, when I should have been using the one under Constrain.
I am still having trouble applying the IK handle though and having the wing working as I wish it too.







Sunday, September 20, 2020

Animation Project: 2D Crit

 Started drawing the characters into the 2D Section. I'm keeping it quite simple to fit with the already simplistic backgrounds



Saturday, September 19, 2020

Animaiton Project: Rigging

SO

the dragon rigg is underway, most of the things such as fingers and tails will be controlled via key driver, and for the wings and legs they will have stretchy strings (forgot the tech name)


Anyway, I am having trouble with rigging the wings as the left wing reversed when connected or parented to the left wing control, I need to experiment and research to see If I can go without having it reversed.


It will take a bit of fiddling to get the wing right

Other then that the Rigg seems to be going nicely.









Animaiton Project: Setting


How we met Setting

The painting for the setting is done!!
while not to my dreams this will suffice for my animation

I have done basic lighting but will try on making it smoother or less overlapping shadows, I also need to make the couch area a bit lighter as that is where the animation (most of it) will be




   








Saturday, September 5, 2020

Animation Project: Exhibition Three

 My third exhibition is showing some of the unfinished models and in progress 2D scenes




Artist: Jay (Juliet Revell)

Title: Dragons-Ledge and Characters Medium: Digital

Artist Statement:

I am showcasing the 3D models and backgrounds for the 2D animated scenes that will be used in my short film ‘How We Met’. The film is set at the current home of Ezaru’s Parents, Martha and Nova, it focuses of the close relationship between the mother and daughter duo through a narrated story told by Martha.

Dragons Ledge is set on the side of a mountain and is a small yet spacious home for a family of dragons. It was inspired by the buildings in the Victorian era but experimented with.

The characters have been fleshed out and plumped up in z-brush to help give them their unique builds helping give them characteristics to tell them apart.

The last aspect that has been shown is the 2D backgrounds, they have a paper-like and orange tone to them all to help show that it is a past story being told, hence the paper texture mirroring a story book or picture book a parent may read to a child, and the orange haze making the scene appear older and stained in comparison to the sleek 3D of the present.

2D Animation and Storyboard

 OKAY so

Storyboard:
I am currently editing down and changing a few things, one is shortening the introduction and another I am cutting a chunk out of Martha's story though by doing this I will need to create a bridge scene so everything remains smooth and consistent.

AUDIO RECORDING TOMORROW  :)


As for the 2D, I have a nice paper texture that I am overlaying a rather simple lineless style. keeping it simple is not only good for a stylistic choice it also doesn't take me as long to draw as I would background in my more complex art, which at the moment, I just don't have the time for.




 Reflection: Outcome:  Overall I am okaish with the outcome, the project ended with a lovely style that ended up meshing well with the 3D an...