Thursday, August 6, 2020

Group Project: Animation

The scenes I worked on during animation:

After the final pass each scene was rendered in parts to be later composited in after effects
The animation progress in character animator is not something I would do again for such a project as my main issue with it is that I can't go back and edit key frames already set in place or view them while editing the animation, (there is a way but its inconvenient)

The first scene I worked on was the boy opening his eyes to the cave, this was a relatively easy scene, the only problems I came across was getting the face triggers working in character animator and making sur the elbows didn't fly off in random directions while animating.

The second and hardest scene I animated was the spider walking, the difficulty was mainly due to the many legs the spider has, thankfully there is only one scene where we have the spider walking, one method I used to animate the spider was colouring the legs in according to what was moving, in other words alternating colours and using this to tell the legs apart and what leg needed to move when.

The third is a front view of the boy, this scene was alright though when squashing the face for when the boy shrinks in fear, it broke the asset so I had to play around to get it looking the best I could.

The last of the bear turning was alright, there was a lot of problem solving on how to switch in and out the assets of the bear angles, I do wish that It ended up looking much smoother, however I had to make do, I ended up making an animation layer for each turn around section and switching them in and out using opacity, leaving the trigger sets for the bears expression, using the triggers worked for the turn around but it meant not using a trigger set for the face as it wasn't letting me use both.



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