Wednesday, October 7, 2020

Animation: Project: Music

 Looking for some music Under the Creative Commons to use

CC Licence: https://creativecommons.org/licenses/by/4.0/

Atlantean Twilight - by Kevin MacLeod
https://www.youtube.com/watch?v=Nq1vSA0xe6M&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=8 

Mechanolith - by Kevin MacLeod
https://www.youtube.com/watch?v=YoNhi1hdsK0&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=17 

Wounded - by Kevin MacLeod
https://www.youtube.com/watch?v=-CFSGU7XrNs&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=20

HeartBreaking - by Kevin MacLeod 
https://www.youtube.com/watch?v=xWzRw8BPsyc&list=PLDxTH_xflCJpV5d917x-HGKh-JiMQitVk&index=26


Dragon Slayer - by Ross Bugden
https://www.youtube.com/watch?v=BnzKZw4lquQ

Internship: WFW

 WFW:



Forgot to blog about this in ages, but the WFW is all done, I had drawn the assets and put together the rule of thumbs anination started it (finished by Bethany) I also started the ending section of the intro which was later finished by Beathany too as I started on other work.

From there I cleaned up the Still Assets and exported them for use :P



Hours: 
22/7/2020 – 1:45:35
27/7/35 – 4H (2H on WFW Pitch animation)
30/7/2020 – 4:15 H (3:15-WFW)
6/8/2020 -  4H  - WFW (WFW 1-5)
7/8/2020 – 4H WFW
13/8/2020 – 1:pm-5:30 – (3H WFW)
14/0/2020 – 4:30H (WFW 4:30)
20/8/2020 -  4h (WFW)
27/8/2020 – 4H (3H WFW)
28/8/2020 – 1pm – 5:30 (WFW-1:30pm – 5:30 ___ 4H WFW)
22/7/2020 – 1:45:35
27/7/35 – 4H (2H on WFW Pitch animation)
30/7/2020 – 4:15 H (3:15-WFW)
6/8/2020 -  4H  - WFW (WFW 1-5)
7/8/2020 – 4H WFW
13/8/2020 – 1:pm-5:30 – (3H WFW)
14/0/2020 – 4:30H (WFW 4:30)
20/8/2020 -  4h (WFW)
27/8/2020 – 4H (3H WFW)
28/8/2020 – 1pm – 5:30 (WFW-1:30pm – 5:30 ___ 4H WFW)


Thursday, October 1, 2020

Animation Project: WEIGHT PAINGINT

 HNNNNN Weight painting is frustrating, I don't think I will get it perfect and the mesh will still be broken in places due to multiple issues, some of them being not enough time, little practice and experience, and also I believe some parts may not have enough bones in the rigg such as the ear

adding to this, its my first time modeling a dragon and rigging it so it will be coated in mistakes,







Tuesday, September 29, 2020

Screen ArtsL South America

Screen Arts: South America: Animation Studios in Bolivia:


https://www.facebook.com/XIARASTUDIOS/ 

Animation Project: Skiiiinnnn

 

Finally bound the skin for Ezaru. I'm now gonna weight paint her then move onto Martha










Animation Project: Exibition 3 Artist statment

 Artist: Jay (Juliet Revell)

Title: Dragons-Ledge and Characters

Medium: Digital

Artist Statement:

I am showcasing the 3D models and backgrounds for the 2D animated scenes that will be used in my short film ‘How We Met’. The film is set at the current home of Ezaru’s Parents, Martha and Nova, it focuses of the close relationship between the mother and daughter duo through a narrated story told by Martha.

Dragons Ledge is set on the side of a mountain and is a small yet spacious home for a family of dragons. It was inspired by the buildings in the Victorian era but experimented with.

The characters have been fleshed out and plumped up in z-brush to help give them their unique builds helping give them characteristics to tell them apart. The last aspect that has been shown is the 2D backgrounds, they have a paper and orange tone to them all to help show that it is a past story being told, hence the paper texture mirroring a story book or picture book a parent may read to a child, and the orange haze making the scene appear older and stained in comparison to the sleek 3D of the present.

Monday, September 21, 2020

Animation Project: Lighting and Rig Update

 

Set Lighting:

I have done propper lighting for the inside of the set

Before I just put multiple pin lights near the lamp and shining it through a phong layer, which was apparently causing the particles I was seeing in render.

I changed to an ambient direction light and put one below the lamp facing upwards and one above facing downward, which. lit up the room and illuminated the lamp, the Phong was also changed to AI standard with the glass preset and emits a low warm glow

I have started on the outside lighting using an ambient directions for the outside natural light and I am playing around for the warm glow coming out of the windows and door.









Rigging:

It turns out I was using the wrong type of orient joint for connecting the bones to the master control on the rig, I was using the one in the skeleton menu, when I should have been using the one under Constrain.
I am still having trouble applying the IK handle though and having the wing working as I wish it too.







 Reflection: Outcome:  Overall I am okaish with the outcome, the project ended with a lovely style that ended up meshing well with the 3D an...