Monday, November 2, 2020

Animation Project: Getting there

 Progress, almost over the animation, then a lil clean up with post, and then I go to sleep for about 80 years


Animation Project: Ya know... Sometimes animation scares me

 ya know... sometimes animation scares me




In anycase what is shown in the scene looks absolutely fine, at lest as best as I can make it.







Animation Project: Woops

In some of the scenes I did, I couldn't put the background into maya as it would not light properly
At the time I was exporting as PNG sequences, due to a mistake in my mind being  twat, I didn't export the EXR properly the first time and thought it was the exr format that didn't work, not realizing my mistake.
Before that I messed around in after effects seeing if I could get the black background out my masking the animation layer however the lighting in the animation is quite dark and left the image transparent.
 

eexr, didn't work the first time, not because I thought it was the wrong file type but because in the render settings I didn't have it exporting in a way that the exr file could be used but after fixing that the scene rendered without the black background just fine
(Scene below has also been colour corrected)





Thursday, October 29, 2020

Cover



ScreenArts: BreakDown and Animation


Break Down and Animation


Layer breakdown:




Animation:



The 2D scenes are animated in after effects using pins, and pulling them around, I have discovered through this that animating a pin on a compilation will mess up the image and that I either need to pin the image directly, or if I am right, put the pins onto a null layer.


ScreenArts: Round Three; Clean Up

Screen Arts Experiments: Part/Round Three


What was left to do was clean up the silhouettes, but I didn't like that It was hard to make out the shapes of the characters, as they were not drawn with them being silhouettes in mind, adding to that I want them to be able to move, and the audience be able to see moving parts, soooo

I added different done so that certain parts are able to  be told apart without creating an abundance of detail, I only created separate parts based on what I needed to move with as the wings and ears, though this doesn't account for the different colours like the horns, which are separate for aesthetic and design reasons (for detail, I still wanted the horns in)

Then all I needed to do was plaster the paper texture over on top and put it on Overlay

Screen Arts: Experiments Two

 Screen Arts: Experiments, round Two

This round I was looking on how to either make it more simple or dream like, In the second picture I faded the edged to create a foggy or misty atmosphere that makes it feel more distant, however this didn't end up looking that good, even without the linework,  speaking of,

Having the character drawn out in linework seem to be a bit detailed and adding to that I think by not having facial features will help keep the distance, I want the characters to tell a story but not connect too heavily to the characters as I want that to happen in the 3D world.

I did like having lack of linework though in this it is a bit patchy, it keeps it very simple which I am aiming for, and with the paper texture will as I want, look like paper cut outs..




I had already done these experiments on the greyscale version before deciding that the coloured was better the the monochrome






 Reflection: Outcome:  Overall I am okaish with the outcome, the project ended with a lovely style that ended up meshing well with the 3D an...